My Books
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The Library as Playground (2022)
Examines how games and play - from digital and tabletop games to larps, escape rooms and interactive installations - are reconfiguring public libraries spatially, temporally and institutionally.
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Openness in Practice (2021)
A critical account of how government workers understand and implement open data policies, based on interviews with open data practitioners, users and evangelists in Australia.
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Games and Play in the Creative, Smart & Ecological City (2020)
A collection of essays by scholars from game studies, media studies, architecture, landscape architecture and urban planning about the role of games and play in city planning and policy.
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Public Libraries in the Smart City (2018)
Examines how public libraries are becoming "smarter" and increasingly integrated within their municipality's urban redevelopment schemes and "smart city" policies.
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Location-based Gaming (2018)
A critical history of location-based games, from their emergence in the early 2000s via artistic and commercial experimentation with mobile and GPS technologies, to the release of Pokémon GO and beyond.